Grid
Helpers
Camera
default
normals
wireframe
Objects
0
Vertices
0
Triangles
0
Frametime
1.30 ms
x
Scene
Project
Settings
Camera
Scene
Background
Color
Texture
Equirect
Environment
Equirect
ModelViewer
Fog
Linear
Exponential
Object
Geometry
Material
Type
UUID
New
Name
Position
Rotation
Scale
Fov
Left
Right
Top
Bottom
Near
Far
Intensity
Color
Ground Color
Distance
Angle
Penumbra
Decay
Shadow
cast
receive
Shadow Bias
Shadow Normal Bias
Shadow Radius
Visible
Frustum Cull
Render Order
User data
Type
UUID
New
Name
Bounds
Show Vertex Normals
Slot
Type
UUID
New
Name
Program
Info
Vert
Frag
Color
Specular
Shininess
Emissive
Reflectivity
Roughness
Metalness
Clearcoat
Clearcoat Roughness
Iridescence
Thin-Film IOR
Thin-Film Thickness
Sheen
Sheen Roughness
Sheen Color
Transmission
Attenuation Distance
Attenuation Color
Thickness
Vertex Colors
Depth Packing
Basic
RGBA
Map
Specular Map
Emissive Map
Matcap
Alpha Map
Bump Map
Normal Map
Clearcoat Map
Clearcoat Normal Map
Clearcoat Roughness Map
Displace Map
Rough. Map
Metal. Map
Irid. Map
Sheen Color Map
Sheen Rough. Map
Thin-Film Thickness Map
min:
max:
Env Map
Light Map
AO Map
Gradient Map
Transmission Map
Thickness Map
Side
Front
Back
Double
Size
Size Attenuation
Flat Shading
Blending
No
Normal
Additive
Subtractive
Multiply
Custom
Opacity
Transparent
Force Single Pass
Alpha Test
Depth Test
Depth Write
Wireframe
User data
Animations
Time Scale
Script
New
Title
Editable
VR
RENDERER
Antialias
Shadows
Basic
PCF
PCF Soft
Tone mapping
No
Linear
Reinhard
Cineon
ACESFilmic
Language
English
Français
中文
SHORTCUTS
Translate
Rotate
Scale
Undo
Focus
HISTORY
persistent
File
New
Import
Export Geometry
Export Object
Export Scene
Export DRC
Export GLB
Export GLTF
Export OBJ
Export PLY
Export PLY (Binary)
Export STL
Export STL (Binary)
Export USDZ
Publish
Edit
Undo (Ctrl+Z)
Redo (Ctrl+Shift+Z)
Clear History
Center
Clone
Delete (Del)
Add
Group
Box
Capsule
Circle
Cylinder
Dodecahedron
Icosahedron
Lathe
Octahedron
Plane
Ring
Sphere
Sprite
Tetrahedron
Torus
TorusKnot
Tube
AmbientLight
DirectionalLight
HemisphereLight
PointLight
SpotLight
OrthographicCamera
PerspectiveCamera
Play
Examples
Arkanoid
Camera
Particles
Pong
Shaders
View
Fullscreen
Help
Source Code
About
Manual
autosave
r159